Why every Oddvexel game runs in a browser
No store, no download, no account. A short note on why we build games this way, and what it costs you.

Every game we've made starts the same way. You open a link and you're playing. There's no store page in between, no big download, and no account to create. Here's why.
A link is the smallest possible ask
Most people who might enjoy a small game never get as far as installing it. A link in a group chat is different. Someone taps it, and a few seconds later they're on the drowned coast of Valdros or lined up on the grid at Green Valley. If they like it, they keep playing. If they don't, it cost them nothing.
Phones count
Our games work on desktop and on mobile. On a phone you turn the screen sideways and play. We design for that from the start, because squeezing a desktop game onto a small screen at the end never works well.
Install it if you like it
Our games are progressive web apps. If one sticks, your browser can install it like an app, with its own icon on your home screen. After that it runs without a connection, which is handy on a train or a plane.
Nothing to sign up for, nothing to sell you
None of our games have accounts, ads or in-game purchases, and we don't track you. Your progress is saved in your browser's storage on your own device. We never see it.
The trade-off
Because saves live in your browser, clearing your browser data deletes them. So does playing in a private window. Progress also stays on the device where you made it. We think that's a fair price for not needing an account, but you should know about it.
A browser tab also has limits that a console doesn't. We like that more than you'd expect. It pushes us toward games that are tight, quick to get into and fun in the first minute.
What's next
More games, and updates to the three that are already out. News shows up here first.


